









Naruto Online Private Server
Complete reverse-engineered private server implementation with custom battle system, multiplayer support, and real-time game mechanics.
2.X.X
Version 2.X.X
Actual- •Added battle end confirmation flow (BattleOverConfirm) to improve match finalization reliability
- •Improved fight-over notifications so battle results and end states stay consistent
- •Expanded battle start actions and in-fight skill runtime handling for smoother combat flow
- •Added dungeon completion and progression improvements across multiple dungeon flows
- •Improved multiplayer synchronization and overall session stability
- •Enhanced network protocol handling and message compatibility for smoother gameplay
- •Implemented encryption support and strengthened packet handling for client communication
- •Added new gameplay commands and general request/response support across core systems
- •Expanded trigger/end event handling for story and scripted sequences
- •Improved formations and team management (rename tools, position rules, better control)
- •Added hotkey and usability improvements (including swap hotkey support)
- •Introduced early AI behavior support for combat scenarios
- •Expanded world navigation and movement handling (scene changes, go-home support)
- •Added shop foundations and related gameplay scaffolding
- •Improved ninja recruitment and roster-related flows
- •Improved progression systems (tasks, rewards, level-related stability)
- •Improved storage/inventory handling and related data consistency
- •Enhanced logging and diagnostics to make issue tracking and debugging easier
- •General bug fixes, stability improvements, and performance refinements
- •.....
1.0
Version 1.0
December 2025- •Initial project setup and architecture design
- •Protocol analysis and reverse engineering
- •Basic server infrastructure implementation
- •Client-server communication framework